
- Mount and blade warband mod ini file location how to#
- Mount and blade warband mod ini file location install#
- Mount and blade warband mod ini file location mod#
- Mount and blade warband mod ini file location mods#
- Mount and blade warband mod ini file location software#
Mount and blade warband mod ini file location mods#
It has limits, of course, but it makes tweaking and balancing your troops and such infinitely more comfortable.īefore you even start learning python and modeling, I strongly suggest getting those tools and some mods you like. Among other things, you can use it to add your modeled items to the game and set up the values for them (damage of an added sword, for example, wether it's one or twohanded, etc), without having to deal with Python at all. "BRFs" are used in WB as asset files - ihe tool packages the models and the pointers to the textures, among other things, into these files to be read by the game.Īlso, there is "Morghs_MB_WB_Tools", which lets you change stuff in already compiled text files, I suggest starting with this one - make a copy of the Native module folder, rename it, and start messing around with that program. The main thing, if you want to add models, would be the "BRF Editor" (forgot the author - but google that name, I'm sure you will find it). There are several helpful tools I want to point out (for Warband, that is - As I said I have no clue about VC, I meant I also don't know if those tools would be usable for that, unless they have been updated accordingly). I have no clue about Viking Conquest, but I have modded Warband - and the original M&B - something fierce.
Mount and blade warband mod ini file location how to#
About texturing.Īnd finally, even if you get around to get a sufficient degree of experience in modeling and Python scripting and how to make textures for your models, you still have to get into the Warband engine itself - though that is the least of your problems. You have to learn about spec- and mipmaps.
Mount and blade warband mod ini file location software#
But there are freeware alternatives, I suggest looking into "Blender", for example.Īlso, modeling isn't everything, you would need to learn how to use painting software properly (I suggest "The GIMP", freeware alternative to the ever-present "Photoshop"), as well, and how to make it so it goes with your model. Learning Python will be a serious pain if you have no clue - though there are certainly way more difficult programming languages, and it's not a bad one to start with.Īs for 3D modeling software, take your pick - There are the obvous ones like Autodesk's 3D software, but those cost a lot of money - and we are talking serious, "buisness"-grade money here. I certainly don't want to discourage you, but there is a reason almost every game has different people for each of those, even most of the bigger mods have more than one person - and even, big mods like, say, Brytenwalda or The Last Days took months or even years to be anywhere near a finished state.
Mount and blade warband mod ini file location mod#
Is it possible to mod Viking Conquest and what programs are best for 3D modeling? Woah, hold your horses.ĭo you have any prior experience with programming languages or 3D modeling? Originally posted by LeChardMan:Thanks for the quick response! I also have a few other questions that I forgot to put in OP. **** And of course this goes without saying, but as with any software project, always make sure you have backup copies of everything before you start messing around with stuff so that at the very least you'll always have a clean copy to fall back on if worst comes to worst and you ended up breaking something in the process, and somehow couldn't undo the change to get back to what you had before. Good luck! Let us know when your mod is finished and we'll certainly be more than happy to try it out once it's done. Start with Part 1 and either work your way all the way to the end, or until you get to the point where you become familiarized with everything that you need in order to do what you had in mind. Run a bunch of experiments and try out all sorts of different things and keep tinkering with stuff until you figure out how everything works.įor a more structured learning, you can read up and review certain tutorials like this one: If you're in an adventurous mood and have a bit of a vague idea of what you're looking at, you can certainly start things off on your own.


Mount and blade warband mod ini file location install#
Go ahead and download a copy from Taleworld's site and install it into your system. This is where you do your work and make modifications to all the relevant files that you need in order to create your mod so you definitely require that, as well. You also need to have Warband's development kit, which they call their Module System. Have it configured correctly and get it up and running, if you haven't done so already.


It uses Python, and so you need to have that installed in your system.
